Grand Prix Legends

[3] However, the amount of time that has passed since the 1967 Grand Prix season meant that some of the tracks the designers wanted to recreate no longer existed in their original form.

[13] Next Generation highly praised the graphics, gameplay, the recreation of 1967 Grand Prix season (in addition to its cars and tracks of its era), artificial intelligence and realistic driving model physics.

[20] In 2003, writer Mark H. Walker reported that "the game sold only a few thousand copies" in the United States, which he attributed to the general unpopularity of Formula One racing in the country.

[21] GameSpot's Gord Goble attributed its performance to the "combination of treacherous gameplay, sometimes glacial frame rates, and esoteric subject matter".

[23][24] The staff of the former commented that Grand Prix Legends was the most ambitious and realistic driving simulation game of 1998, and the toughest to play.

Replay mode (cockpit view)