Fall of Magic

Fall of Magic is a collaborative storytelling tabletop role-playing game by Ross Cowman that is played on a hand-printed canvas map.

The 5.5 foot double-sided canvas map begins as a scroll that players gradually unroll and flip over to reveal locations and attached story prompts as the game progresses.

Whitbrook called Fall of Magic an "esoteric collaborative storytelling game" which "makes for an incredible social experience simply by how much of it is driven by what you and your fellow travelers put into it".

[10] Josiah Harrist, for Kill Screen, highlighted that Fall of Magic is centered on the scroll and "the tactile experience of unfurling the world"; he called the game a "strange beast" since "it lacks mechanical structure, yet is confined to its own rigid narrative".

[3] Harrist highlighted how this is the "RPG for dreamers" compared to traditional role-playing games, such as Dungeons & Dragons, with different motivations of play.