Famicom Detective Club

Famicom Detective Club[c] is an adventure game duology developed and published by Nintendo for the Family Computer Disk System.

Nintendo revisited the series on the Super Famicom with a remake of The Girl Who Stands Behind and an episodic Satellaview broadcast featuring a new story, BS Tantei Club: Yuki ni Kieta Kako.

A new entry in the series, Emio – The Smiling Man,[f] developed by Mages and Nintendo EPD (with Yoshio Sakamoto returning as writer), released on August 29, 2024.

[3] In Famicom Detective Club, the player chooses commands from a menu such as Ask, Examine, Take, Show, and Go to interact with the environment and characters.

The protagonist discovers that he has lost his memory, and after recuperating, he revisits the cliff and meets a young girl named Ayumi Tachibana.

As the protagonist investigates the mysterious death of Kiku Ayashiro, he discovers the terrifying connection between this saying and the serial killings which take place.

The Past that Disappeared in the Snow[8] Ayumi writes a letter to her friend Reiko, reminiscing about the last time they saw each other when they were visiting their home village, Ojitani.

Ayumi was visiting to spend time with her mother, Toshie, who was staying with her own parents while ill to receive treatment and recuperate.

[12] Only being given the title as a foundation, Sakamoto pulled inspiration from The Portopia Serial Murder Case (1983) to create a text-based adventure game with a tight story.

[15] The scenario was originally titled Corpse Village (屍の村, Shikabane no Mura), but Sakamoto was convinced to change it after showing the proposal to his boss.

[15][16] Writer Toru Osawa intended the packaging artwork for The Missing Heir to be similar to the posters of Toho's Seishi Yokomizo films.

As a result, for The Girl Who Stands Behind, Osawa personally created a sketch and layout based on shōjo manga for the packaging artwork, which was completed by a professional artist.

[16] Composer Kenji Yamamoto recalled that he had aimed to use the Famicom's sound system to its fullest extent in The Girl Who Stands Behind, and that Sakamoto had instructed him to make the final scene as scary as possible.

[47] Yuge's Ayu Uzuki regarded The Missing Heir as a "masterpiece" of adventure games, praising the Seishi Yokomizo-like world building.

[46] Reviewing in 2016, Den Faminico Gamer called The Girl Who Stands Behind a pioneer in school ghost stories ahead of works like the novel and film series Gakkō no Kaidan.

[17] Playing a fan translation of the Super Famicom remake, VentureBeat was impressed and highlighted the anime-style graphics, color schemes, and eerie soundtrack.

Denzer praised the games as "telling good, smart mystery narratives," and Bellingham wrote that they were "compelling" and "kept you guessing from start to finish.

"[54][52] Jenni Lada of Siliconera wrote that the story of The Girl Who Stands Behind was "genuinely dramatic and thrilling," and found its suggestion of supernatural elements to be intriguing.

Some considered The Girl Who Stands Behind to be superior to The Missing Heir, with Denzer citing gameplay enhancements and higher-quality visuals, while Andriessen described it as being a more "streamlined" and "action-oriented" experience.

[61][52] Conversely, King felt The Missing Heir had more interactive gameplay elements, and Gray wrote that its artwork "has a lot more beautiful moments" in comparison to The Girl Who Stands Behind.

[54][58] The character Ayumi Tachibana starred in BS Tantei Club: Yuki ni Kieta Kako,[g] an adventure game released by Nintendo in 1997 for the Satellaview, a satellite modem peripheral for the Super Famicom.

The player speaks with Ayumi Tachibana in The Missing Heir (Disk System version).
Writer Yoshio Sakamoto in 2010