[5] It was shown to the public at September 1997 Tokyo Game Show, alongside Klonoa: Door to Phantomile and Namco Museum Encore, stated to have been at roughly 50% completion.
[7] Famista 64 was met with a mixed to negative reaction from critics, particularly from import reviewers — common complaints included its simplistic gameplay and lack of replay value.
Some also felt disappointed with Namco choosing to instead make a sports game as opposed to bringing over many of their successful PlayStation titles, most notably the Tekken series.
[13] By March 1998, it became the fourth best-selling Nintendo 64 game in Japan, behind Yoshi's Story, Diddy Kong Racing and Jikkyou Powerful Pro Baseball 5.
[10] N64 Magazine had a similar response, feeling that Namco should have made their Nintendo 64 debut with titles like Rage Racer or Tekken instead of a baseball game, a genre which they felt was plentiful on the console already.
[15] Japanese publication Famitsu, who gave it the "Silver Hall of Fame" award, liked the game's simplistic character designs and gameplay, alongside its improvements and additions made to the original.
[9] GameSpot praised the graphics for being crisp, detailed and impressive animations, which they deemed "uncharacteristic of many N64 games", alongside its cute style and art reminiscent of R.B.I.
[10] N64 Magazine liked the game's user-friendly nature for making it fair and appealing to new-comers, detailed graphics and "refreshingly" intelligent computer opponents, saying that it was likely one of the best baseball titles for the system.