The first two of these stadiums' scoreboards had clocks which started at 6:00 and advanced as the matches progressed (but broke at midnight), and the third stadium's scoreboard also featured the logo of Namco's United States distributor of that time period - Atari Games.
[3] The next four titles in the series, Super World Stadium[e] (1991), Super World Stadium '92[f] (1992), Super World Stadium '92 Gekitōban[g] (1992), and Super World Stadium '93 Gekitōhen[h] all ran on Namco System 2 hardware; the first of these featured sixteen teams (the Lionels, Buckaroos, Fires, Orients, Giants, Cars, Wheels, Drasans, Sparrows, and Titans from the first three titles, as well as six new teams: the Blue Arrows, Homes, Orbies, Fifties, Nationals, and Americans), but the other three featured the twelve (real-life) teams from the Japanese Central and Pacific Baseball Leagues (the Seibu Lions, Kintetsu Buffaloes, Orix BlueWave, Nippon-Ham Fighters, Fukuoka Daiei Hawks, and Chiba Lotte Marines of the Central League, and the Hiroshima Toyo Carp, Chunichi Dragons, Yakult Swallows, Yomiuri Giants, Yokohama Taiyo Whales (later the Yokohama DeNA Baystars), and Hanshin Tigers of the Pacific League).
[4] They also featured four stadiums for matches to take place in (Dome, Kōshien from the first three titles, Seaside and Manhattan) - again, the first three stadiums' scoreboards had clocks upon them (the third was digital), but they were broken (and the first two were stuck at 6:00, while the third just displayed the colon between the numbers).
The next arcade baseball game Namco released was Great Sluggers: New World Stadium in 1993.
It was the first to run on Namco NB-1 hardware, and featured the 12 teams from Nippon Professional Baseball.