[3] The warchief for the first side issues orders to each unit to either Attack (charge into melee), Hold (stay in place), or Oppose (move to the best defensive position).
[3] There are three types of spellcasters in the game: After Fantasy Warriors was published, Grenadier Models gradually released several hundred new sets of miniatures that could be used to replace or augment the original groups of orcs and dwarves.
He wasn't enthralled with the paper status counters, which he felt cluttered the playing surface, and also suggested that players glue them to cover stock to make them sturdier.
He did feel that the combat rules were overly complex, especially for beginning players, but called the magic system "the most entertaining element of the Fantasy Warriors game."
He concluded by giving the game an average rating of 4 out of 6, saying, "There's still a lot to like, particularly in the boasting rules, what there is of the magic system, and all those nifty plastic orcs and dwarves.