Fate of the Norns

In both editions of Fate of the Norns: Ragnarok, characters must die in order to progress past a certain point.

The first edition of Fate of the Norns (ISBN 978-098654140-7) achieved viral internet distribution in the late 1990s via a free PDF demo.

The second edition of Fate of the Norns (ISBN 978-098654142-1) implemented an evolution of the game engine incorporating RPG industry trends.

No longer using dice, it introduced what is now known as the first version of the Runic Game System (RGS), which used Elder Futhark runes.

The game takes place during the final war between the gods and the giants, allowing players to play supernatural beings such as Einherjar and Valkyries.

Three distinct Wounds tracks have been added to the playmat, allowing groups to customize the legality level of their campaigns.

A printed re-release of the quick-start module "Fafnir's Treasure" followed shortly in late 2012, and the new core rules were first published as a hardcover in April 2013.

[7] Valkauskas and his team of developers debuted the Anniversary Edition of Fate of the Norns: Ragnarok at Gen Con in August 2012, with the beginner-level campaign titled "Fafnir's Treasure."

This edition has received positive reviews from a number of publications, including the Rockin' Comics podcast[8] and CarnageCon.com[9] Most notably, Sophie Prell of Penny Arcade gave "Fafnir's Treasure" said "In the third edition, Ragnarok ups the stakes by making the game high fantasy during an apocalyptic time period, and everything fits together in a wonderfully cohesive package.

Fate of the Norns was initially published in 1993 with this 1912 illustration by Arthur Rackham as its cover.
Fate of the Norns: Ragnarok RPG, First Edition, published in 2006.
First version of the RGS rules.
Runes of the Elder Futhark