Quest (video games)

[1][2] Rewards may include loot such as items or in-game currency, access to new level locations or areas, an increase in the character's experience in order to learn new skills and abilities, or any combination of the above.

[3] Typical quests involve killing a set number of creatures or collecting a list of specific items.

Questing is a tool used in role-playing games to avoid putting players in a position where they only perform a repetitive action, such as killing creatures.

This process, commonly known as "grinding", can slow down a character's progression in the game and ultimately limit the player's enjoyment.

[4] Having a number of quests for characters to tackle is seen as a way to provide variety, and to counter the need to grind in these types of games.

[5] As a general rule, the completion of sidequests is not essential for the game to be finished, but can bring various benefits to the player characters.

These types of quests often require the character to bring back proof of their work, such as trophies, or body parts (boar tusks, wolf pelts, etc.).

These quests are made challenging by asking the character to journey through unfamiliar or dangerous terrain, sometimes while facing a time limit.

A majority of the time, the quest will demand the player to slay multiple enemies to ensure the safety of the NPC.

[10][11] Escort quests can be beneficial, forcing the players to focus on a particular area in order to play out a scene or reveal a section of the plot.

Selection interface in Dawn of the Dragons , each quest having different requirements and rewards