Fight In The Skies, also known as Dawn Patrol, is a board wargame first self-published by creator Mike Carr in 1966, then published by Guidon Games in 1972 and TSR in 1975.
They may for example climb, dive, turn, bank, loop, stall, barrel roll, go into a tail spin, or perform a falling leaf.
The tailing player, meanwhile, is allowed to select some of the possible maneuvers for themself, the exact number depending upon their distance from the enemy.
Mike Carr began designing Fight in the Skies after watching the movie The Blue Max.
[1] Carr self-published the game in 1966, distributing copies among fellow members of the International Federation of Wargamers.
"[3] In Issue 5 The Wargamer, Jim Hind commented, "The system for recording damage is much more detailed than in rival games such as Richthofen's War and Flying Circus."
"[4] In The Guide to Simulations/Games for Education and Training, Martin Campion noted that the square grid "distorts movement slightly" and warned that the game does not come with scenarios, meaning, "The situations have to be constructed by the players.