Fighting Vipers

Though Fighting Vipers was not very popular in North American arcades,[4] the Saturn version was one of the most high-profile games in the system's 1996 holiday lineup,[5] and was met with positive reviews.

Fighting Vipers was developed using the same game engine which was first used for Virtua Fighter 2, and uses a nearly identical arcade board, though with slightly faster processing speed.

After converting the Virtua Fighter 2 engine, the team focused first on recreating the barriers, as they anticipated this would be the most difficult part to accomplish on the Saturn hardware.

[17] In part to compensate for the lower polygon counts on the characters, a new form of dynamic lighting incorporating Gouraud shading was added to the Saturn version.

[3] In order to make this effect possible, and have the game run at a speed comparable to the arcade version, the team decided at the beginning of development that they would not use the Saturn's high-resolution mode.

[17] The original Japanese version had a large amount of advertising for Pepsi, due to product placement agreements with Sega at the time.

"[25] In reviews for the Saturn version, the barrier mechanics - allowing players to beat opponents against or through walls and use them to launch attacks - were met with universal approval.

Fighting Vipers was re-released in late 2012 on PlayStation Network and Xbox Live as one of five games included in the Sega Model 2 Collection.

Bahn appears as a solo unit in Project X Zone, a Nintendo 3DS RPG crossover of Capcom, Sega and Namco Bandai Games.

[32] Hidden within the data of the arcade version of Sonic the Fighters is an additional character named Honey,[33] a yellow cat wearing Candy's red plastic fairy costume.

The arc depicts Honey as a fashion designer similar to her human counterpart, and also features a boar character based on Jane.