Sega licensed Fonz because at the time it was owned by Charles Bluhdorn's Gulf+Western Company and it was a Paramount Television intellectual property.
[11] The game also introduced the use of haptic feedback, which caused the motorcycle handlebars to vibrate during a collision with another vehicle.
It was the first time that a television character was licensed for a video game, with Sega co-founder David M. Rosen predicting the start of a new coalition between the show business and amusement arcade industries.
Sega said the response to the game at the MOA show was "unanimous and enthusiastic" and that test location results were very positive.
At the start of December 1976, Sega of America reported that it had manufactured several hundred Fonz arcade cabinets.