Added features include team sponsorship, a training screen which allows the choice of long or short passing tactics, and the ability to place your players in positions on the pitch.
Another main difference to the first game is the graphical highlights, now on all versions, that feature the full length of the pitch over three screens rather than just the goal attempts.
[3] Unlike the original BASIC only game, the sequel required machine code, which meant working with a number of developers for various systems.
[4] Unlike the first game that was stagger-released over a period of five years, Football Manager 2 was launched on all formats at the same time in June 1988, although it was available on a much smaller range of systems, including Commodore 64, ZX Spectrum, Amstrad CPC, Amiga, Atari ST, and PC.
[9] Additionally, he said the mouse control on the Amiga version was "appallingly bad", a criticism also leveled in the positive C&VG review).
"[12] Andrew Baines for The Australian Commodore and Amiga Review said: "The whole new look and feel of Football Manager 2 gives the impression of a true winner, and definitely something you grow to enjoy more and more.