For the Glory

It was developed by Crystal Empire Games, a studio composed of members of the Europa Universalis II modification "Alternative Grand Campaign / Event Exchange Project" (AGCEEP) team, and published by Paradox Interactive.

[1][3][5] The game's reviews praised its immersive experience in the history of the period, its improved graphics, and its enhanced interfaces (when compared to its Europa Universalis II start point).

Instability is usually the result of in-game actions, such as declaring war on a neighboring country without a casus belli, and it can also be influenced by events.

Low stability means land and naval forces stand a greater chance of losing battles, the frequency of internal rebellions rises, diplomatic actions are less successful, and the founding and expansion of colonies are more likely to fail.

This is the result of years of intense research, design and post-playtest development from the collegial "AGCEEP" (Alternative Grand Campaign - Event Exchange Program) modification team from the Europa Universalis II fora.

[6] The interface, graphics, and tool tips were changed when compared to its Europa Universalis II starting point.

Weather still affects naval attrition, but the player's fleets now automatically sail to the nearest friendly port when in danger of sinking.

[5] Despite the supremely disappointing multiplayer experience, For the Glory manages to greatly improve upon Europa Universalis II.

The visual improvements, better tooltips, helpful reminder icons, and thousands of new events make For the Glory superior to its venerable ancestor.

However, given the availability of Europa Universalis III and its expansions, you may prefer to skip For the Glory in favor of the more stable and aesthetically pleasing experience.

A preview image of For the Glory showing the map, interfaces, menus, units and Western Europe.
A preview image of For the Glory showing the map, interfaces, menus, units and Western Europe.