Forza Motorsport 3

These tracks join Road Atlanta, Road America, Twin Ring Motegi, Silverstone, Laguna Seca, Tsukuba, Mugello Circuit, Sebring International Raceway, Suzuka Circuit, and Nürburgring Nordschleife as the licensed real-world tracks included in the game.

Forza Motorsport 3 received great recognition for its accessibility features,[5] most notably an assist mode allowing acceleration and braking to be automatically controlled, reducing the number of inputs required to just two—left and right, for steering.

This allows compatibility with a wide range of assistive technology devices via switch access, opening up the game to players with multiple and profound disabilities that prevent them from operating a standard controller.

During another interview at E3 2009, game director Dan Greenawalt revealed that the updated physics engine would include tire deformation, and the ability to flip the car over.

Greenawalt stated that Project Blackjack, the team that made an E3 trailer,[7] used capture cards to make their videos.

It was later revealed at the E3 2009 coverage council that the rewind feature allows players to turn back time to fix previous mistakes made on the track.

The team always used a specific mic and input setup on the cars while running them on chassis dynos for consistent sound.

The developers set out to capture the full range of traction and grip sounds by recording tires on different surfaces, and then implemented that into the game audio system.

For in-game programming, the developers used FMOD API with custom code and debug menus to modulate audio sound effects such as distortion, panning, EQ, volume, and compression—all as functions of car physics parameters.

[13] It includes the DeLorean, AMC Javelin, Chevrolet El Camino, De Tomaso Pantera, BMW 2002, and Ferrari 250.

In September 2009, Microsoft announced a special limited edition black Xbox 360 Elite console for Forza Motorsport 3.

This pack was exclusive to the Ultimate Collection and angered many fans who had bought the game previously and were now excluded from having the new cars.

Unfortunately four tracks were cut from the official soundtrack, possibly due to CD time constraints, these being; Hot Wheels Hawks, Simulated Physics, Pinion, and an ambient piece from the Initial Experience.

[36] 411Mania gave the game a score of nine out of ten and said, "Turn 10 may have dethroned Gran Turismo as the sim racing King.

"[37] The Daily Telegraph also gave it nine out of ten, saying, "With Forza Motorsport 3 Turn 10 have made great strides towards accessibility, but have managed to do so without compromising what remains the most open, detailed and enjoyable racing simulation on the market.

"[34] However, Wired gave it eight stars out of ten, saying that the game's "main mission" is "to deliver a realistic racing experience with more than 400 licensed cars and 100 real-world tracks.

Forza Motorsport 3 features real world cars that race on both real and fictional courses. Here, the Super GT Yellow Hat Toyota Supra races at the fictional Sedona Raceway Park.
Dan Greenawalt unveiling Forza Motorsport 3 at E3 2009
Promotion at IgroMir 2009