[1][2] The Academy described Fractured Minds as an "immersive puzzle game" which gives players "genuine insight into the experiences of those [...] living with mental illness -- the feelings of isolation, of being trapped, [and] of everyday situations being distorted beyond recognition".
[3] Players take control of a nameless protagonist and progress through six bleak atmospheric chapters, each of which represent a different challenge associated with mental illness, such as isolation, paranoia, and anxiety.
[4] Though the experiences portrayed in the game are loosely inspired by real life day-to-day occurrences, the viewpoint character's mental health issues render them disturbing and distorted beyond recognition.
[5] She states that the game was inspired by her own battles with anxiety and that her goal was to create a genuine experience that would help more people empathize with those struggling with mental health issues.
[5][4] BAFTA described it as an "immersive puzzle game" which gives players "genuine insight into the experiences of those [...] living with mental illness—the feelings of isolation, of being trapped, [and] of everyday situations being distorted beyond recognition.