FreeStyle Street Basketball (FSSB) is a 2004 massively multiplayer online sports game developed and published by JCEntertainment for Microsoft Windows.
Players can also create clubs and enter club matches, play in a single player story mode, roam around in Open Court mode, drop and add skills as needed, and choose from millions of different outfits to express themselves due to the sheer quantity of wearable items in the in-game shop.
Due to the arcade nature of the game, certain aspects of momentum and physics were ignored to encourage faster pace.
As a result, an entirely different metagame rose from exploiting those deficits to pull off and defend against spectacular and illogical moves The game has an experience-based leveling system.
Attribute points are used to improve the character's skills such as running, jumping, dribbling, stealing and passing.
In the event of a tie, the character that occupies the slot furthest left while in the team wins the award.
FreeStyle uses a micropayment business model in which players can purchase the premium in-game currency varying in name to each server.
However, criticisms included the lack of initial character customization options, frustrations with joining a game and the "marketed" urban style.