Full Spectrum Warrior is a real-time tactics video game developed by Pandemic Studios and published by THQ for Xbox, Microsoft Windows and PlayStation 2.
The basic gameplay mechanics remain the same for the retail version of Full Spectrum Warrior, which was released on the Xbox, PlayStation 2 and Windows platforms.
Full Spectrum Warrior includes a cooperative mode that was designed to take advantage of Microsoft's Xbox Live online gaming service through the use of voice communication.
Background story A dramatic wave of terrorist attacks sweeps Europe and Southeast Asia, particularly targeting US and UK interests.
After months of intense searching, US intelligence has tracked the source of the attacks to the tiny fictional nation of Zekistan in Central Asia.
His tyrannical regime houses death camps and training centers for the terrorist networks, and promotes cleansing of the ethnic Zeki population.
Campaign storyline The story starts at the MOUT (if the player chooses to play the tutorial) in Fort Benning, as fireteams Alpha and Bravo of squad Charlie 90, B Company, 159th Light Infantry goes through the training at Fort Benning, Georgia as they prepare for their deployment to Zekistan as part of the NATO Invasion force sent to invade the country.
As a way of repaying the Army Rangers from Mike 25 a debt for saving them in a parking lot, both Alpha and Bravo team from Charlie 90 were "on loan" to them to participate in unofficial assignments.
Having established a U.S. Army University Affiliated Research Center (the Institute for Creative Technologies – ICT) in 1999 for the purpose of advancing virtual simulation technology, work began in May 2000 on a project entitled C4 under ICT Creative Director James Korris with industry partners Sony Imageworks and their teammate, Pandemic Studios, represented by co-founders Josh Resnick and Andrew Goldman.
At the time, there was a great deal of interest in leveraging the stability, low cost and computational/rendering power of the new generation of game consoles, chiefly Sony's PlayStation 2 and Microsoft's Xbox, for training applications.
The most radical decision in the game's development was to limit first-person actions to issuing orders and directions to virtual Fire Teams and Squad members (see Gameplay).
Given the popularity of the first-person shooter genre, it was assumed that all tactical-level military gameplay necessarily involved individual combat action.
Full Spectrum Command gave rise to a sequel developed for the US Army and Singapore Armed Forces (version 1.5).
Full Spectrum Warrior relates to the Army's program of training soldiers to be flexible and adaptable to a broad range of operational scenarios.
[citation needed] The staff of X-Play nominated Full Spectrum Warrior for their 2004 "Best Strategy Game" award,[29] which ultimately went to Rome: Total War.
[28][26][27] According to The NPD Group, Full Spectrum Warrior sold roughly 190,000 units on the Xbox by the end of its debut month.