Fuzion Frenzy

Each stage ends with a Fuzion Frenzy Round, in which players grab orbs of their color and rush them to a goal to score the most points in a time limit.

In 2000, Microsoft invited the studio to pitch a game for the upcoming Xbox, seeking to fill a niche for a party title aimed at a more mature audience in the American market.

[3] The studio took an open-ended and collaborative approach to the game's design, splitting the development into small teams to prototype minigames and working with Microsoft to identify the best concepts.

[3] Producing a title for an upcoming console presented difficulties, with Philip Oliver reflecting that Microsoft micromanaged the production's finances and arranged confidentialities and private meetings.

"[15] Official Xbox Magazine praised the game's accessibility, writing "the instructions and gameplay concepts are so simple that absolutely anyone can play".

IGN described the game as a "perfect example of what the Xbox can do with its power", citing "fast framerates, crisp textures, tons of realtime lighting and particle effects".

Next Generation estimated the game sold 680,000 copies and earned $16 million in the United States by July 2006, making it the 93rd highest-selling console title since 2000 at that time.

[19] As sales of Fuzion Frenzy increased in later years, Microsoft put the concept of a sequel to tender, awarding the project to another company, Hudson Soft.

A screenshot of gameplay in Fuzion Frenzy .