Both editions of the game are primarily focused on providing supplemental rules, campaign material, and examples of the uses of biotechnology for the players and game-master alike.
The books contain rules and advice for creating a wide variety of possible characters, scenarios, storylines, and campaigns that are influenced by either real-world theories and practices of biotechnology, or the science fiction of advanced genetic alteration, enhancement, and augmentation.
GURPS Bio-Tech includes a detailed introduction into biotechnology, speaking about both its practices in a real-world sense, and its applications in science fiction and fantasy.
In addition to new and supplemental rules for the game, the book goes into great detail discussing what the world would (potentially) be like if biotechnology were to continue to advance.
Anti-aging treatments, human (and nonhuman) augmentation and enhancement, chemical warfare, cloning, and many other subjects are detailed, along with advice for game-masters should they wish to implement such things into their games.
Because GURPS is meant to be open-ended for the game-master to develop their own setting, many possibilities are left open for their interpretation, such as potential social and political ramifications of these advancements.