GURPS Mysteries

[1] Several crimes are described, including arson, blackmail, burglary, and kidnapping, but homicide or murder is the book's focus.

[1] GURPS Mysteries covers eras from Ancient Rome and the Middle Ages to modern times and the far future with some coverage of the paranormal as well.

[1] It addresses some of the issues of roleplaying the historical mystery scenario, from the need for the sleuth to have status if he is to be free to investigate to the players being too aware, both in terms of the genre and technology.

[1] The book covers creating and running mystery based adventures and campaigns, crime scenes, and advanced rules for questioning and interrogating NPCs.

Steve Jackson Games released the 4th edition genre book GURPS Mysteries in 2005 initially as an e-book, and later adding a print-on-demand version, through its online PDF store, e23.