GURPS Ultra-Tech

GURPS Ultra-Tech is a sourcebook published by Steve Jackson Games (SJG) in 1989 for science fiction role-playing games using third edition GURPS (Generic Universal Role-playing System) rules.

In game terms, the book contains chapters on equipment from Tech Level 8 (near future) to Tech Level 16 (miraculous technology of the distant future).

Following the release of the third edition in 1988, SJG published GURPS Ultra-Tech the following year, a 128-page softcover book designed by David Pulver,[1]: 107  with interior art by Michael Barrett, Albert Deschesne, Karl Martin, Michael J. Scott, and Dan Smith, and cover art by John Zeleznik.

[2] A slightly revised second edition was released in 1991, and this was repackaged and re-released in 1996.

[3] Following publication of the fourth edition of GURPS in 2004, a greatly expanded third edition of Ultra-Tech was published in 2007, a 240-page book designed by Pulver and Kenneth Peters, with interior artwork by Jesse DeGraff, Igor Fiorentini, Simon Lissaman, Drew Morrow, Jon Netherland, Aaron Panagos, Christopher Shy, Bob Stevlic, and new covert art by John Zeleznik.