Unlike the previous series, this game is targeted specifically for the casual/action fan, with advertised 'very low learning curve'.
Elements such as trading, diplomacy, pointless exploration from the previous series were stripped away for the AIP (Acquire, Identify, Prosecute) compliant gameplay experience.
Missions include recon, search & destroy, combat air patrol, escort, tactical support and other variants.
On February 6, 2007, Turner Broadcasting, the owner of Gametap who licenses several of Smart's back catalog of titles, announced at the D.I.C.E summit that it had signed an exclusive agreement with Smart to bring the first Galactic Command title, Echo Squad, exclusively to its Gametap subscription service in the Spring as an original episodic series.
Game map includes galaxy with 8 star systems, approximately 50 planets and moons with several containing populated areas.
In a statement on 17 December, Smart set a release date of the late 2008 for the Xbox 360, with the PC version coming thereafter.
It is an announced first-person shooter title based on the adventures of a team of elite marines assigned to a planetary starbase.
[15] Reviews were mixed, praising the game for its ambition and scope but critical of the complex nonstandard user interface which is not customisable, elements of the design, and the steep learning curve.
[18] Smart has commented that he would refund gamers who purchased "Galactic Command" ahead of its release and weren't satisfied with his product [1][2].