GameCODA

Incorporating Sensaura's existing technologies, GameCODA brings 3D audio to multiple platforms in a streamlined way, having standardization through Sensaura's Hardware Abstraction Layer (SAL), which was supported across all popular platforms at the time.

It communicates with the CAGE plugins for positioning of sound and reverb environments on the basis of the 3D geometry.

[1] Using HRTF and detailed positioning of sound sources, GameCODA can create aurally accurate 3D audio environments.

For more information, see Sensaura 3D Positional Audio XTC algorithm which tries to reduce acoustic crosstalk.

It uses both the distance and angle of the loudspeakers to calculate precisely the transaural crosstalk level and then generates a very accurate cancellation signal.

Logos showing each platform that supports gameCODA
Logos showing each platform that supports GameCODA