The World Wide Web was born on a NeXTCube with a 256Mhz cpu, 2GB of disk, and a gray scale monitor running NeXTSTEP OS.
Sir Tim Berners-Lee put the first web page online on August 6, 1991, while working for CERN in Geneva Switzerland.
At that time Dial-up bulletin boards provided players with a way of playing games over the internet.
[3] The client-server system provided online gaming a way to function on a large scale.
A game client has 4 primary functions: Receive inputs, Analyzes data, Gives feedback, Adjust system A game client receives input from an individual user.
In an FPS game, for example, a player does many different actions such as move, shoot and communicate.
[4] The game client decodes and displays information that makes up the game world, including objects stored in the computer and action results made by players, and then translate these information onto the user interface and the output devices.
The client will also detect any changes made according to the players during the gaming session, including layouts and settings.
Standardized platforms such as HTML 5 and JavaScript can allow media integrations and deeper developments.
Sometimes the game development team creates new contents or fix previous bugs, which means they need to let every player's clients to synchronize with the server.
[6] Some examples of a digital distribution platforms include steam, origin and battle.net, which provide the same services when it comes to game clients.