Gammarauders

Gammarauders is a post-apocalyptic board wargame published by TSR, Inc., in which players act as the human handlers of giant mutant creatures called bioborgs.

Three of these comics also featured a "micro-RPG" installment that allowed readers to create their own bioborgs and handlers.

Gammarauders takes place in the distant future during a time period called the Gamma Age.

Nuclear war has devastated much of the world, leaving a few pockets of civilization separated by vast expanses of wasteland called "The Big Nada."

This process allows scientists to create bioborgs by mutating animals and implant them with nodes that can be fitted with weapons.

Due to their great value and importance the Gammarauders, Slugnoids, and other power groups of the Gamma Age fight over them constantly.

The Gamma Age is also home to the Factoids, strange creatures that resemble walking television sets.

According to game legend, a traveler accidentally activated a machine which started to produce Factoids at a rate of 1 every 43 seconds.

The six major Cryptic Alliances include: The Crimson Moon - A warrior clan that follows a Samurai-like tradition of honor.

Friends of What's Left of the Earth ...or "FOWLOTEs" for short, is a militaristic hippie clan whose slogan is "Give peace a chance, or we'll nuke ya!"

Their current leader has declared metal to be evil and all FOWLOTE equipment is made of modified organic material (bioborgs are exempt from this rule).

According to the world book the Lab Rats respected Professor Womba but felt he fell into a bad crowd with his "science for a higher cause" attitude.

Despite their comical appearance, few people dare insult a Lab Rat since they also carry large, nasty looking bazookas.

Lab Rat hovertanks are often made of unusual materials like ice preserved by a plastic spray and shatterproof glass.

Usually half the fortress is unstable due failed experiments or "recently disproved engineering theories."

Both their gammajets and hovertanks resemble black disks with white serial numbers painted on the side.

Their infantry rides motorcycles, wear leather jackets, and carry a variety of weapons (though they prefer to engage in hand-to-hand combat whenever possible).

Each bioborg had special ability and a limited number of slots in which to hold weapons and shields.

During the course of the game each player could attempt to gather pods which could be used to improve a die roll, rebuild a destroyed fortress, and in some cases use a bioborg's special ability.

Factoid cards could do a wide variety of things, such as freezing an opponent in its tracks or calling in reinforcements.

The installments included information on how to create handler and bioborg characters, game mechanics, and equipment.