Geneforge

Geneforge is a series of demoware role-playing video games by Jeff Vogel of Spiderweb Software released for Microsoft Windows and Mac OS systems.

The Geneforge storylines takes place in an era resembling the medieval time period, but with the addition of some modern innovations, such as wiring, levers and buttons, alarms, glass, and other steampunk-esque tools.

The player is left to determine what is the right thing to do, such as using mysterious skill canisters which may breed arrogance in the user in return for increased power.

The Geneforge itself is the culmination of the game world's technology, a means of genetic enhancement of living things that greatly increases their physical and magical abilities.

Once a certain objective has been completed in an area, it can be skipped through on the world map, allowing the player's party to move very quickly throughout the land.

During combat mode, each character gets a certain number of action points, which are spent moving, attacking, casting spells, and using items.

The player assume the role of an apprentice Shaper who is cast away on an island abandoned, or "barred" as the plot calls it, by the sect 200 years prior.

The player must escape the island, after dealing with the forces at work to steal the Shaper secrets that were abandoned on Sucia Isle long ago.

Geneforge 3 deals with the fallout of the previous games as the battle lines are drawn, and takes place among the Ashen Isles.

The Geneforge game engine has been revamped in this sequel, debatably improving gameplay in some instances and making others more cumbersome to deal with.

Both of the player's companions from Geneforge 3 (Alwan and Greta) have grown up and are now leaders of the two rival factions in the game (the Shapers and the Rebels, respectively).

The resolution in Geneforge 4 is considerably larger, using a bigger map and smaller icons, increasing the player's overview.