General Chaos

Ever since they were babies, brothers Chaos and Havoc enjoyed playing war games with each other and their classmates, and expanding their knowledge of military tactics.

After days of consideration, they come to the decision of using smaller, quicker armies of soldiers all specializing in a particular kind of weapon to settle the score permanently.

The well-rounded unit of the game with a medium-range attack and high rate of fire, though his gun might jam, disabling him for a few seconds.

While the game lacks a "sniper" character, the launcher serves essentially the same purpose with a powerful, slow-firing, long-range weapon.

The launcher's attack can be stopped by cover but may randomly result in an "instant death" of an opposing combatant (reduced to a skeleton and therefore cannot call a medic).

Their attack has a low rate of fire and is easily avoidable, but the grenade goes over cover, can damage multiple units, and has good range.

The name and the appearance of this unit (a bearded, red- or blond-haired man with a Rambo-style headband) is a clear reference to Chuck Norris.

Attack may randomly result in an "instant death" of an opposing combatant (reduced to a pile of ash and therefore cannot call a medic).

Instead of using grenades, he throws a bunch of dynamite sticks which goes over cover and inflicts heavy damage within a small area.

However, he has an extremely slow rate of fire and the second shortest attack range, limiting his tactical effectiveness.

Attack may randomly result in an "instant death" of an opposing combatant (reduced to a skeleton and therefore can't call a medic).