[1] In Getaway!, the player drives around a large city stealing cash, valuable items, and the contents of armored trucks, then must return the loot to their hideout.
takes place on multidirectional-scrolling map of a town, 35 screens in size, containing bridges, factories, neighborhoods, and an airport.
Completing a level requires collecting all three loot items, then the armored van, and then returning to the hideout.
Cash is locked-in by dropping it off at the hideout, where it becomes part of the permanent stash (shown at the top of the screen) and causes the police to lose interest.
originally contained music from police-themed TV shows, such as Dragnet, but it was removed before submitting the game to APX because Reid did not have permission to use it.
[8] Most APX games were sold exclusively via mail order, but Getaway was included in catalogs from retailers such as Sears.
[10] He mentioned the armored car as his favorite feature and noted that as the sun sets, driving becomes more difficult.
John J. Anderson, writing for Creative Computing, was enamored with the multidirectional scrolling and concluded, "Getaway is lots of fun".
[11] InfoWorld's Essential Guide to Atari Computers cited its "realistic police-siren sound effects and fast action".
[12] In January 2017, Reid made available a collection of programming documents from when he was working on the game, as well as correspondence with APX and Antic Software.