Ghost Chaser (shown on the title screen as Frank Cohen's Ghost Chaser) is a platform game designed by Frank Cohen and published in 1984 by Artworx for Atari 8-bit computers[2] and Commodore 64.
In this mission, the player is hindered by various ghosts, which in addition to conventional shapes can also take the form of drops, fireflies, birds or razor blades (the latter kill on the spot).
To avoid encounters with ghosts, the player can jump, crouch, and while on the pipe can pull up his legs.
Steve Panak wrote in his column in the September 1985 issue of ANALOG Computing: "The best thing about Ghost Chaser is the plastic case containing the disk, as it will both protect the contents and look good on your shelf collecting dust.
[7] Zzap!64 praised the graphics and presentation, but also criticized the game's lastability, value, and sound, giving it a 63% overall.