Ghostrunner

Played from a first person perspective as Jack the Ghostrunner, the player must traverse dangerous environments by dashing, jumping, wall-running, grappling, and sliding.

Jack can use a mechanic called Sensory Boost, allowing him to slow down time and dodge and deflect bullets in midair.

As the player progresses through the story, they will unlock new abilities and upgrades, which they can apply using tetromino-like pieces on a grid system.

[2] After an unspecified global cataclysm known as the Burst, mankind is housed in Dharma Tower, a vast skyscraper-like arcology sheltering the rest of humanity.

The remaining Cybervoid systems, the digital network connecting Dharma Tower, and the basis upon which the Architect's intelligence is based are all accessible to the Ghostrunner.

Zoe sees a distortion in the monitoring systems, which turns out to be a replica of the Ghostrunners constructed by Mara, with whom she worked on their design.

The products of her research are capable of doing so, but the nature of the augments would harm their minds, leaving them with little that could be called human.

The Ghostrunner discovers a last Cybervoid server and acquires the ability to hack his opponents' ubiquitous 'Atma' neural implants.

Mara recognizes that the only reason the Ghostrunner would have preserved the sector from earlier rather than continuing his journey to confront her is because he wasn't totally obedient, and she tries to persuade him that the Architect is nothing more than a mad machine.

As the objective of both the original Adam and the Architect is revealed to be complete subjugation of humanity, the Ghostrunner resists and traverses the landscape.

[5] Andy Chalk from PC Gamer called the game a mix between Mirror's Edge and Dishonored.

[25] On 13 May 2021, 505 Games parent company Digital Bros announced that Ghostrunner 2 was in development for Microsoft Windows, PlayStation 5 and Xbox Series X/S.