Giftpia

[3] Giftpia follows the protagonist Pockle, a resident of Nanashi Island, who, on the day of his coming of age ceremony, oversleeps and misses the whole thing.

[4] The mayor of the island, Mayer, is so incensed that he orders Pockle's arrest and a fine of five million "Mane" (the game's currency) to recoup the costs of the event.

[4] At the game's start, Pockle must cope with heavy restrictions: an early curfew, a ball & chain, having his face pixelated and having robot police chief Mappo supervise him.

There is also a large cast of supporting characters that live on Nanashi Island and interact with Pockle, including a bartender that goes by Peevee and a radio DJ called DEEJ.

[5] In order to meet the game's five million Mane requirement, the player must initially take menial jobs such as fishing, collecting fruit, or repairing signs.

[5] The website IGN thought that the game was not going to be released due to being "too strange" for US audiences, an assumption that was confirmed by Nintendo of America in early 2006.

[1] The reviewers remarked that although game gives the initial impression it is for children, it offers "nice puzzle elements, great characters and a wonderful score".