Picopict

This contributes to an 8-bit image, which consist of various Nintendo Entertainment System (NES) characters, such as Mario, Link, and Bowser.

Since its release, Picopict has received a very positive reception from publications such as IGN, GameSpy, and writer Stephen Totilo.

It received some attention in sales, appearing on the DSiWare's top 20 best-selling games chart for several weeks following its release, peaking at 10.

Picopict was revealed in a display of DSiWare titles by Satoru Iwata on January 26, 2009, alongside Code, Aquia, and Nemrem.

[17] Nintendo Life's Brody Olimar called Picopict one of the first great title on the DSiWare service, commenting that it was a good value and had nothing to complain about.

[20] In his review, Shoemaker called it a "tough, rewarding puzzle game that will take you a while to master, and even longer to unlock all the available content".

[23] Official Nintendo Magazine's Chris Scullion praised it for its retro graphics and music, as well as calling it "fiendishly addictive" and a "great value".

[11] In his impressions of Picopict, IGN's Craig Harris called it "one of the most ambitious "match three" style puzzle games I've ever played".

[28] Stephen Totilo gave it overwhelming praise, citing specifically its challenge, old-school presentation, and the abundance of content; he adds that he could not come up with any cons, wishing that they would make a 16-bit sequel.

[32] Kotaku's Brian Ashcraft listed it on his "DS and DSi gift guide", calling it a game with a "Tetris twist" and an "artsy retro style".

[33] UGO Networks' Paul Furfari called it "pure retro love packaged in a clever puzzler", commenting that comparing it to Tetris is a "disservice" due to it putting "enough twist on the falling block formula to provide a stylish and full experience" as well as the inclusion of an NES theme and YMCK-made retro music.

[34] In another article, he included it in his list of 25 video games that went overlooked in 2009, commenting that its chiptunes give it a "ton of character".

[40] In spite of all the positive reception, Pocket Gamer's Jon Jordan commented that it wasn't the "most welcoming or spectacular game in the DSi Shop" due to its "plonky music" and "8-bit inspiration".

[41] Eurogamer's Tom Bramwell, in his impressions of Picopict, commented on the presentation, calling the visuals "warm" and the soundtrack "immersive".