Glitch (video game)

[1] Glitch was officially launched on September 27, 2011,[2] but reverted to beta status on November 30, 2011, citing accessibility and depth issues.

[4] While the game itself was short-lived and considered a commercial failure, the internal messaging tool created for its development is notable for being the basis of Slack, which would go on to become a major corporate communication platform.

Players were invited to expand upon the world, shaping its growth through various activities such as growing plants and trees and cooking food items.

The game was free to play, but players could spend money to acquire a number of things such as customization options for their avatar.

The user would be accompanied by one or many staff members trying to calm them down and if that did not work, the avatar could be locked down to a chair and the player booted off for an amount of time, called a "Time-Out".

At the last 60 seconds, the staff members, on an account called "GOD", would speak so everyone in the whole world (also known as "Ur"), even those not at the party, would see him speak, his text would also be shown in the game windows itself, and a song would play called Good Night Groddle, made by Lelu, and improved by Daniel Simmons, Glitch's musical editor,[9] replacing trumpets that sounded the original ending.

[11] The company received praise for providing players with continued access to certain game resources and for caring for its laid-off staffers.

An attempt was made to revive Glitch as a fan-made fork named "Children of Ur" which aimed to keep the charm of the original game while adding a few twists.

On December 9, 2014, another fan project to relaunch Glitch under the name Eleven began alpha testing.

The team has attracted multiple supporters via Patreon, launched a Discord server, and constantly releases new versions of the game, coming closer to the original, plus adding features on their own.

[6] Joystiq's Beau Hindman named Glitch "Most Charming" in his 2011 Frindie Awards (selected from free-to-play, indie, browser-based games).