After leaving Namco, Takahashi co-founded the indie game studio Uvula in 2010 with his wife Asuka Sakai.
He joined Namco around 1999 and started working on multiple smaller projects as an artist for the video game publisher.
[2] While working at Namco, Takahashi was thinking of original game ideas, but unable to pitch them due to him being in the art department.
[9][10] In a 2005 interview, just after the release of We Love Katamari, Takahashi announced that he hopes to eventually move on from video games, with an ambition of designing playgrounds for children.
[11] A year later he announced that he quit Namco, citing creative differences and the changes since the company merged with Japanese toy manufacturer Bandai as reasons for his departure.
[15] Takahashi moved to Canada after getting a job offer from Tiny Speck to work on Glitch, a 2D browser game.
The messaging tools inside Glitch were eventually used as the basis for the corporate communication platform Slack.
[13][16] In December 2012, Takahashi moved to San Francisco in the United States and started work on his next game Wattam.
Takahashi worked on designing the exhibits, which included a playable version of his 2013 game Alphabet with a custom controller.