Globaloria

Globaloria was developed in 2006 by Idit Harel as a project of the World Wide Workshop Foundation with the stated mission of providing all primary and secondary school students in the U.S. with STEM and computing education opportunities.

The product serves participants in 15 states: Alabama, Arizona, California, Florida, Georgia, Illinois, Louisiana, Maryland, New York, Ohio, Oklahoma, Texas, Washington D.C., West Virginia and Wyoming.

[2] Globaloria technology and content are designed to cultivate engagement in learning among students on a large scale, and has shown success among schools in rural and urban communities of varied socioeconomic status.

[11] The key outcome of Globaloria courses in any implementation format is that each student successfully learns to take an idea from invention to completion, and to collaborate with peers to design, research, code, program and publish an original educational game.

Along the way, students also master global thinking, social media tools such as blogs and wikis, and the skills required to document, chronicle, and co-learn as active members of an online learning community.

[16] Globaloria was incubated in the World Wide Workshop, beginning in 2006, as a project to combine Harel's research with a blended learning platform for teachers using game design as the core teaching tool.

[citation needed] Three operational network platforms were tested in the beta version of Globaloria: MyHLife (MyHealthLife), MySLife (MyScienceLife), and MyGLife (My Global Life).

[17] Globaloria scaled out from the MyGLife platform of World Wide Workshop as an independent enterprise in 2014, its title devised as an amalgamation of "global explorations with media."

Students working together during Globaloria class.
A Globaloria student researches her video game topic using digital resources.
Nutrition-themed game created by a Globaloria MyHLife student