Godsfire is a science fiction board wargame published by Metagaming Concepts in 1976 that simulates planetary empire building, economics, and diplomacy.
[1] There are two levels of play:[4] Winning the game balances military victories with economic benefits at home, so players must decide on balancing taxation in each state against spending on consumer goods, investment, military units, and subversion of other players' planets.
[2] In Issue 11 of The Space Gamer, Robert Taylor noted that "Godsfire requires your strategic concepts to be framed within your political structures.
Generally, victory will belong to the player that has the best political setup combined with a good overall strategy with the usual adherence to tactics and timing.
"[1] In his 1980 book The Best of Board Wargaming, Nicholas Palmer noted with approval the inclusion of "interplanetary coalitions, political rules, and a bubbling frivolity just under the surface of the rules [...] the game is spent on a tightrope as each player tries to reconcile the conflicting interests on his own planets while stirring unrest abroad and preparing for battle without losing sight of the 'butter before guns' objective.
He concluded by giving the game an average rating of 5 out of 9, saying, "Quite long and complex but definitely worth a good look, if systems politics in the far future is your bag.