Godzilla (2014 video game)

As Godzilla destroys objects such as buildings, G-Energy Generators, and military vehicles, he will increase in size.

In order to complete Destruction Mode and reach the game's true final boss, the player must exceed 100 meters in height by the last stage.

After the credits roll the player will begin the final stage as Burning Godzilla and be attacked by the Super X3 and several DAG-MB96 Maser Cannons (also, enemies firing freeze missiles).

[citation needed] Throughout the game, the player will unlock monster models and other objects that can be placed in an environment and viewed from various angles and used to take screen-shots, allowing the player to recreate battles from the films or the game, or to create fantasy battles.

[5] James Stephanie Sterling stated it "has the look and feel of a small budget game" rather than a "major 'AAA' release"[20] while Jordon Devore reviewing for Destructoid called it "a letdown" given the premise.

However, some critics did note the faithful recreation of the monsters themselves and amount of content for long time Godzilla fans with Jon Ryan reviewing for IGN noting that while the overall game had a "lack of substantial gameplay", "the spirit of the old-school monster movie is where Bandai Namco absolutely nails it.

"[16] The game has developed a cult following among the Godzilla fandom in the years since it was delisted from digital storefronts.