Godzilla Generations

The game is based on the Godzilla franchise and involves the player controlling various giant monsters in an attempt to destroy real-life Japanese cities.

[1] Godzilla Generations was developed by General Entertainment and published by Sega as a launch title for the Dreamcast.

He stated that because of this the developers added a healing ability to each creature, allowing players to continue through the game without fear of their character dying, "There's no strategy, no technique.

"[1] Edge criticized the graphics quality, clumsy controls, and confusing camera system, which was said to make in-game objects difficult for players to locate.

He found "while it brought many smiles and jeers, it didn't impress",[8] the gathered journalists quickly lost interest and moved onto another game.

[10] Godzilla Generations: Maximum Impact was developed by General Entertainment and published by Sega for the Dreamcast on December 23, 1999, exclusively in Japan.

Godzilla Generations: Maximum Impact cover art