Golgotha is an unfinished video game that was being developed by Crack dot Com prior to shutting down in 1998.
According to Dave Taylor, the game's name came from Shakespeare's King Lear tragedy, wherein Golgotha was a massive plain and a future battlefield.
Which, in turn, elicits a European military power play and begins World War III.
After the successful release of Abuse in February 1996, Crack dot Com began instantly with a new project, called Golgotha.
In third-person mode, the player is presented with a bird's-eye view of the battlefield, and can command squads of individual units.
In September 1998, around the time the company folded, the gameplay had several issues: Basically, there was no way to control squads any more; grand-scale strategy was limited to choosing path for the produced units to follow.
However, about the time the team had finally settled on this, they had burned through the cash generated from sales of Abuse, in addition to a little money from AMD for 3DNow!