[16] Garriott's "first real exposure to computers" occurred in 1975, during his freshman year at Clear Creek High School.
[28] Garriott continued to develop the Ultima series of video games in the early 1980s, eventually leaving UT to work on them full time.
By the time he developed Ultima III, Garriott, together with his brother Robert, their father Owen and Chuck Bueche established their own video game publisher, Origin Systems, to handle publishing and distribution, in part due to controversy with Sierra over royalties for the PC port of Ultima II.
Due to the ethical content of his story, Garriott wanted the real player to be responsible for their character; he thought only someone playing "themselves" could be properly judged based on their in-game actions.
Because of its ethically nuanced narrative approach, he took the Hindu word associated with a deity's manifestation on earth in physical form, and applied it to a player in the game world.
[32] In 1997, he coined the term massively multiplayer online role-playing game (MMORPG), giving a new identity to the nascent genre previously known as graphical MUDs.
[34][35] Garriott resigned from the company and formed Destination Games in April 2000 with his brother and Starr Long (the producer of Ultima Online).
[38][39] In July 2010, an Austin District Court awarded Garriott US$28 million in his lawsuit against NCSoft, finding that the company did not appropriately handle his departure in 2008.
[40] Garriott founded the company Portalarium in 2009, which developed Shroud of the Avatar: Forsaken Virtues, a spiritual successor to the Ultima series.
[49] In October 2019, the assets and rights to Shroud of the Avatar were sold to Catnip Games, a company owned by Portalarium CEO Chris Spears.
In April 2022 he announced he had begun working on a new fantasy MMO that uses NFT technology with long-time contributor Todd Porter.
During his mandatory medical examination a hemangioma was discovered on his liver, which could cause potentially fatal internal bleeding in the event of a rapid spacecraft depressurization.
[59] His father, Owen Garriott, was at the Baikonur Cosmodrome in Kazakhstan for the launch, and was in attendance when he landed safely, along with Russian cosmonauts Sergei Volkov and Oleg Kononenko, twelve days later.
The free Metro newspaper in London provided him with a special edition containing details of British primary school students' space experiment concepts that Garriott took to the ISS.
[68] Garriott covertly smuggled a portion of the ashes of Star Trek actor James Doohan on a laminated card, which he placed under the floor cladding of the ISS's Columbus module.
Scobee Rodgers drew on Garriott's early leadership in gaming to help design what have become approximately 50 global interactive networked facilities, where students perform simulated space missions.
[78] Garriott bought the Luna 21 lander and the Lunokhod 2 rover (both currently on the lunar surface) from the Lavochkin Association for $68,500 in December 1993 at a Sotheby's auction in New York.
[80]) Garriott notes that while UN treaties ban governmental ownership of property on other celestial bodies, corporations and private citizens retain such rights.
[81] Lunokhod 2 held the record for distance traveled on the surface of another planetary body until it was surpassed by NASA's Opportunity Rover in 2014.
Garriott's haunted houses cost tens of thousands of dollars to create each year and took many months and a sizable team to construct, yet were free to the public.
[85][86] The wedding took place in a specially modified Boeing 727-200 aircraft, G-Force One, operated by a company Garriott co-founded, Zero Gravity Corporation.
[87] Garriott wrote a memoir (with David Fisher) covering his accomplishments in games publishing and spaceflight, entitled Explore/Create: My Life in Pursuit of New Frontiers, Hidden Worlds, and the Creative Spark.