G.O.O.T.M.U.

The game comes with Each player chooses a different colour of pawn, and is given the matching three pieces of their own GOOTMU.

The first player to successfully recover all three pieces of their own GOOTMU is teleported out of the maze and wins the game.

[4] In the December 1993 edition of Dragon (Issue #212), Allen Varney noted the similarities to Wiz-War, and called it an "equally unusual game of great maze escapes."

But you might just as easily get a frustrating maze full of dead ends and obstacles."

He concluded with ambivalence, saying, "It's worth a try, but I recommend sticking with the terrific Wiz-War game.

Box art, 1992