Gran Turismo 2

Gran Turismo 2 is a 1999 sim racing video game developed by Polyphony Digital and published by Sony Computer Entertainment for the PlayStation.

The player must maneuver an automobile to compete against artificially intelligent drivers on various race tracks.

In the arcade mode, the player can freely choose vehicles they wish to use, and can enable damage, while the simulation mode requires the player to earn driver's licenses, pay for vehicles, and earn trophies in order to unlock new and returning courses.

[6] Jack Tretton (sales vice president of SCEA) had similar enthusiasm, expecting Gran Turismo 2 to "fly off the shelves faster than the original, continuing the momentum of this incredible franchise".

[9] The reason for the maximum completion percentage falling short is due to two races meant strictly for the European version of the game, and two others being dummied out at some point.

[11] Gran Turismo 2 received "universal acclaim" according to the review aggregation website Metacritic.

[12] Dan Egger of NextGen said, "The rushed production of this game botched what could have been a near perfect sequel.

[19] In one review, Air Hendrix of GamePro said, "Sure, better visuals would've been icing on the cake, but Gran Turismo 2000 for the PlayStation 2 will make amends there.

The Drag Racing mode button as it would have appeared in Arcade Mode, found within the game data