Granblue Fantasy Versus

Granblue Fantasy Versus is a 2.5D fighting game developed by Arc System Works for the Microsoft Windows and PlayStation 4.

Granblue Fantasy Versus is mainly a fighting game where the goal is to eliminate the opponent by using a combination of attacks to empty their character's life bar enough times to win the match.

[7] The player takes control of Gran and company to fight other notable characters within the Granblue Fantasy universe visiting various islands and uncovering the mysterious force surrounding the violence and chaos that ensues through quests.

[7] The creative director, Tetsuya Fukuhara, along with publisher Cygames, wanted to introduce the Western audiences to the Granblue Fantasy franchise.

[7] They opted for a more deliberate and simple combat design emphasizing shorter combos and one-button special moves via shortcuts, lowering the barrier of entry for newer players.

[7][8] Tetsuya emphasized that while the fighting game would be considered more beginner-friendly, there would still be room for depth when it comes to competitive play, such as the activation of special moves with shortcuts having a short cooldown period and the player having to strategize around that mechanic unique to Granblue Fantasy Versus.

Speculation was uncertain on whether Versus will get a PlayStation 5 upgrade with minor updates, a more direct sequel to be made and released on PS5, or if sequel/upgrade plans will fall through entirely.

According to Famitsu, the PlayStation 4 version of Granblue Fantasy Versus was the bestselling retail game during its launch week in Japan, with 86,248 physical copies being sold.

[27] In its first week debut in Japan, Granblue Fantasy Versus nearly topped the sales charts of its genre, in comparison to other major releases of fighting games within recent years.