Nekketsu Kōha Kunio-kun (Japanese: 熱血硬派くにおくん, loosely translated "Hot-Blooded Tough Guy Kunio"), released as Renegade in the West, is a beat 'em up video game developed by Technōs Japan and distributed by Taito for the arcades in 1986.
In the Western version Renegade, the player controls a street brawler who must face four different gangs in order to rescue his girlfriend being held captive by a mob boss.
In contrast to earlier side-scrolling martial arts games such as Kung-Fu Master (1984), Nekketsu Kōha Kunio-kun introduced key elements such as the belt scroll format where players can move horizontally and vertically in a scrolling arena-like space, a combat system incorporating combo attacks, the standard three-button control scheme, and a street brawling theme.
[5] Compared to other side-scrolling games in its time, the combat system was more highly developed, with the player able to punch, kick, grab, charge, throw and stomp enemies.
[6] The player controls a fighter (in the NES version, he is named "Mr. K" in-game, and "Renegade" in the instruction manual)[7] who must fight a variety of street gangs on the way to save his girlfriend from the gangsters.
Unlike previous beat-'em-ups such as Kung-Fu Master (1984), Shao-lin's Road (1985) or My Hero (1985), in which the player character's movement was limited to only left or right, in Renegade the player can also move towards or away from the background by pressing up or down in a matter similar to Technos Japan's 1985 wrestling game Mat Mania, although the battle system is still limited to only two directions.
Unlike Technos' subsequent game Double Dragon, the playing field is limited to a series of three-screen-wide areas and does not scroll continuously.
The first three stages (a subway platform, a harbor and a street alley) each take place in a single area where the player must face against a gang of seven underlings with their boss watching from the background.
The fourth and final stage consists of two areas and only has one type of underling, a bald knife-wielding hitman who can kill the player with a single stab.
Inside, he faces three more knife-wielding underlings and the final boss, a handgun-wielding mobster (Sabu) who can kill the player with a single shot.
Once the final boss is defeated, the main character exits the building and is greeted by his rescued girlfriend, who proceeds to give him a kiss.
Data East's competitor Technōs Japan was a fan of his work and were interested in entering the laserdisc game business, so they called him for a meeting.
Kishimoto recalled his experiences as a high school student regularly getting into fights on a daily basis, which was partly triggered by a break-up with a girl who dumped him.
[8] In contrast to earlier side-scrolling martial arts action games, most notably Irem's Kung-Fu Master (1984), Kunio-kun greatly increased the amount of health available to the player and the enemies.
Compared to earlier side-scrollers, the environment was expanded to a scrolling arena-like space, while the combat system was more highly developed.
[5] The use of an isometric perspective, combined with separate buttons for punching and kicking, also meant that the player character could no longer press up to jump like in Kung-Fu Master.
Instead of the damsel-in-distress plot of Renegade, Kunio-kun instead featured the titular high school student, Kunio (くにお), standing up for his bullied friend Hiroshi.
Kunio eventually became Technos Japan's official mascot, appearing on the company's logos in the intros of some of their later games, as well as in their Japanese television advertisements.
The Nintendo Entertainment System version, developed in-house by Technos and released in 1987 by Taito in North America, is a strong departure from the original arcade game; the first three stages each consist of a series of two-screens wide levels against a group of three enemies at a time, culminating in a one-on-one fight with the boss.
Home computer versions were released for the Amiga, Apple II and IBM PC in North America and for the Amstrad CPC, ZX Spectrum, Atari ST and Commodore 64 in Europe.
The Master System version, developed by Natsume and published by Sega in 1993, is based largely on the NES port rather than the original arcade, but with enhanced graphics and several improvements like new death cutscenes and a revamped ending.
[6] Nekketsu Kōha Kunio-kun also introduced street brawling to the beat 'em up genre,[36] with the international version Renegade taking it further by adding an underworld revenge plot, proving more popular with gamers than the principled combat sports of earlier martial arts games.
Technos was slated to release the Game Boy title Nekketsu Kōha Kunio-kun: Bangai Rantō Hen as a follow-up called The Renegades, but was eventually retooled as Double Dragon II and published by Acclaim.