In topological graph theory, a graph-encoded map or gem is a method of encoding a cellular embedding of a graph using a different graph with four vertices per edge of the original graph.
[1] It is the topological analogue of runcination, a geometric operation on polyhedra.
Graph-encoded maps were formulated and named by Lins (1982).
[2] Alternative and equivalent systems for representing cellular embeddings include signed rotation systems and ribbon graphs.
The graph-encoded map for an embedded graph
, one for each choice of a side and endpoint of the edge.
connects each such vertex to the vertex representing the opposite side and same endpoint of
; these edges are by convention colored red.
; these edges are by convention colored blue.
(a mutually incident triple of a vertex, edge, and face).
represent each of these three types of flags that differ by one of their three elements.
However, interpreting a graph-encoded map in this way requires more care.
When the same face appears on both sides of an edge, as can happen for instance for a planar embedding of a tree, the two sides give rise to different gem vertices.
And when the same vertex appears at both endpoints of a self-loop, the two ends of the edge again give rise to different gem vertices.
may be associated with up to four different vertices of the gem.
can be 3-edge-colored so that the red-blue cycles of the coloring all have length four, the colored graph can be interpreted as a graph-encoded map, and represents an embedding of another graph
and its embedding, interpret each 2-colored cycle of
onto a surface, contract each red--yellow cycle into a single vertex of
, and replace each pair of parallel blue edges left by the contraction with a single edge of
[1] The dual graph of a graph-encoded map may be obtained from the map by recoloring it so that the red edges of the gem become blue and the blue edges become red.