Graphsim Entertainment

[1] The game's graphics engine was novel in that it rendered flat-shaded polygons over the entire screen area of a color Mac at native resolution.

Based on the eponymous McDonnell-Douglas fighter / attack aircraft it was set in a fictitious Persian Gulf theater of war and featured a detailed cockpit display.

In 1995 F/A-18 Hornet 2.0 was released for Macintosh,[3] which elevated the level of graphics complexity and simulation detail over its predecessor.

In early 1997 Graphsim released F/A-18 Hornet 3.0 for both Macintosh and Windows PC,[4] followed by F/A-18 Korea in late 1997.

[6] In addition to internal development of the F/A-18 Hornet series, Graphsim published for Macintosh a few notable game titles including BioWare's Baldur's Gate and Tales of the Sword Coast,[7] Volition's Red Faction[8] and Summoner,[9] as well as Interplay's Descent 3.