The game employs a modified version of id Software's Quake II engine and incorporates music from films by director Wong Kar-wai, which were originally performed by Xavier Cugat.
The game was praised for its cohesive story, atmosphere and its ability to catch the player's interest over a very short time span without feeling rushed or incomplete.
Chung, who worked as a level designer for Pandemic Studios, has contributed to the development of titles such as Full Spectrum Warrior and Lord of the Rings: Conquest.
"[5] The voice work featured in the briefings in Gravity Bone was produced using text-to-speech programs, and the game incorporates three songs by Xavier Cugat and His Orchesetra: "Maria Elena", "Brazil", and "Perfidia".
[5] Charles Onyett from IGN applauded Gravity Bone, saying that it is "a game that appears to toy with the notions of heroism and villainy, and the ways the player identifies with, and is directed toward, both roles.
"[3] He praised all aspects of the game, commenting, "the cohesiveness of its striking visual presentation, soundtrack and effects, and almost entirely incomprehensible story combine to create an atmosphere of peculiar strength.
"[3] Anthony Burch from Destructoid gave a positive review, stating that it "is so stylistically unified, so consistently cool and weird and imaginative, that it's damn near impossible not to fall in love with—even as the game ends and you're wondering what the hell happened, and why.
"[1] An editor from The Refined Geek was pleased with Gravity Bone and its sequel, Thirty Flights of Loving, awarding them each a score of 8 out of 10 and stating, "the enjoyment from these games comes from noticing all the subtle environmental clues and then using your imagination to draw the connecting dots.
"[7] Kieron Gillen from Rock, Paper, Shotgun considered Gravity Bone to be an intellectual mix of Hitman, No-one Lives Forever, and Team Fortress 2, stating that it is the "wittiest game" he has played since World of Goo.
[9] A sequel to Gravity Bone, Thirty Flights of Loving, was announced as a reward for contributing to the Idle Thumbs podcast revival Kickstarter.
[10][11] The game was released to Kickstarter backers in July 2012, and later offered as a purchasable title on Steam, which included Gravity Bone as an additional feature.