Great Western Trail (board game)

Great Western Trail is a board game designed by Alexander Pfister for two to four players, which was published in 2017 by Eggertspiele.

The gameplay combines "hand management, action selection, and strategic movement", with the object being to accumulate victory points, which can be achieved by various means.

[3] The space on which it lands indicates further actions the player may take, such as erecting buildings on the trail, buying or selling cattle, engaging in trade, or hiring staff.

[3] Analysis of the gameplay identifies three broad strategies, depending on the player's principal focus for scoring victory points: collecting and delivering cattle, adding buildings to the board, or advancing their train and upgrading stations.

Tile and card backgrounds were updated for better contrast to make it "easier to distinguish their icons", and some board colours were made brighter.

[12] The second edition also eliminated "the notion of Native Americans as the invisible enemy" by removing teepees as hazards, replacing them with bandits, and adding ethnic and gender diversity to the workers that can be hired.

[13] In a review for Meeple Mountain, Andrew Plassard stated that Great Western Trail is a "well-designed game with multiple paths to victory" and lots of variation.

[3] Tom Mendelsohn, in his review of the game for Ars Technica, states that it is "an absolute delight" to play once the players have learned the extensive rules.

The delivery track