Chat room

It was developed by Murray Turoff, a young PhD graduate from Berkeley,[1] and its first use was during President Nixon's wage-price freeze under Project Delphi.

The system was called EMISARI and would allow 10 regional offices to link together in a real-time online chat known as the party line.

Many peer-to-peer clients have chat rooms, e.g. Ares Galaxy, eMule, Filetopia, Retroshare, Vuze, WASTE, WinMX, etc.

Many popular social media platforms are now used as chat rooms, such as WhatsApp, Facebook, Twitter, Discord, Snapchat, Instagram, TikTok, and many more.

These are characterized by using a graphic representation of the user, an avatar virtual elements such as games (in particular massively multiplayer online games) and educational material most often developed by individual site owners, who in general are simply more advanced users of the systems.

These are typically implemented by an external process such as an IRC bot joining the room to conduct the game.

Screenshot of a group chat in the Briar communication client
A conversation on IRC