Turns are defined on a unit-by-unit basis, similarly to Shining Force: The Legacy of Great Intention.
If they are successful, the enemy joins the party and will gain experience points when killing monsters, but remains under AI control.
The game finishes when all members of the active party have been killed, or when the player has conquered all hostile territories.
The player controls a golem who was awakened by the Goddess Erald which is fighting against Azrael, the Evil Lord.
Guardian War received two awards in GameFan's 1994 "Megawards", including Best Strategy Game and Best Special Effects on the 3DO.
[15] GamePro's Leonardo da Video declared Guardian War "one of the most original, enjoyable, and addictive RPG/strategy games to come along in a while".